
that sausage museum game (demo)
A downloadable Interactive Opus
From "The Ontology of the Encased: A Treatise on Cylindrical Forms and Their Transcendence", with permission from the author.
"What we witness here is not merely a traversal but an ontological exploration of verticality, as embodied by the oblong protagonist. The sausage, with its rotund yet minimalist form, engages in a dialectical confrontation with the architectural sublime—a staircase that is as much a symbol of hierarchical power structures as it is a literal ascent. Note the gestural fluidity with which the sausage defies the orthodoxy of Euclidean space, each rotation a subversive act that challenges the Cartesian duality of form and void. This, dear readers, is an exemplification of the ‘haptic turn’ in contemporary post-medium theory."
- Frankfurter von Wurstheim
NOTES :
Build is currently unavailable. New build coming really soon!
In the meantime, join the Discord 🌭
Thanks and many hot-dogs to you.
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Status | Released |
Author | Alvarop |
Genre | Platformer, Simulation |
Made with | Unreal Engine, Blender |
Tags | 3D Platformer, Action-Adventure, Casual, Comedy, Destruction, Family Friendly, Funny, Physics, Unreal Engine |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Development log
- QOL update!Oct 02, 2024
- Steam page is live!Sep 30, 2024
- Update 0.0.1Aug 26, 2024
- Proof of concept buildAug 12, 2024
Comments
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Great idea, well executed! I've found the camera a little bit frustrating, a menù options about inverted camera ( as someone has already pointed out) will be great
Great feedback, you're supposed to be able to invert the camera with TAB. Might not have worked for you for some reason.
Look at that floppy booiii
LOOK AT IT
Honestly, I think this is a great concept, giving me 'I am bread' vibes, could make for a great 'Only Up' or 'Getting over it' esque game, The level design for a 'proof of concept' is pretty great, the wiener was pretty alright to control. I think you could have added an invert mouse setting for I am not used to an inverted mouse, the control over is was still good however. Even though its a proof of concept, sound effects of the sausage hitting different surfaces and physics-based puzzles would be cool, overall I like the direction you are going with this, Good luck!
Thanks for the comment. Inverted mouse is in the upcoming build!
Sounds are being added as we speak :)